z3.ca

Medieval feedback loops

I've been reading a lot about Medieval history recently. This experiment synthesizes what I've learned so far using feedback loops like this simple example:

Selective breeding

Can carry more

Armor weight

Horse strength

As armor weight increased, horses needed to carry more weight and were selectively bred for this purpose. As horses got stronger, they could carry more, and armor got heavier.

This is a simple stock and flow diagram. Armor Weight and Horse Strength are stocks, and the arrows between them are roughly flows.

Early middle ages (800 - 1200)

Feedback loops (early)

Need to be repelled

Require wealth

Carry armor

Selective breeding

Require

Can carry more

More power

More available

Faster than oxen

Unidentified horse and rider

Better land use

Increased soil fertility

Popular winter crop

Horses ♥ Oats

Used for transport

Cut out merchants

Commute on horseback

City scale benefits

Less spent on transport

More food production

Invading Armies

Knights

Lord-Vassal relations

Armor weight

Horse strength

Heraldry

Draft horses

Farm Yields

Popularity of Three Field System

Oat Yields

Peasant mobility

Cheap transport

Town size

Peasant prosperity

Farm profits

Farm distance from rivers

Carrying capacity

Late middle ages (1200 - 1500)

Feedback loops (late)

Bolts could pierce

Too slow

Attempt to prevent puncture

Supply of workers decimated

Economics

Uprisings

Need for control

Reduced need for knights

Castles obsolete

Armor piercing

Armor piercing

Armor piercing

Higher wages

Effective siege weapon

Armor weight

Crossbows

Longbows

Peasant Prosperity

Black Death

Human Labor Cost

Mechanical Labor

Noble Weakness

Mercenaries

Standing Armies

Royal Power

Cannons

Muskets

Feudal decline

Inspirations

#feedbackloop

Last edited on Nov 2022